Southpark asskicker game


















Posted Oct 27, am by Fuzz. You can parody as long as it doesn't hurt the property being parodied financially. Posted Oct 27, am by CrispyDragon. Hahaha, this is awesome. Great parody and I think the MK team would see the humour in this too. Posted Oct 27, pm by Giroro. Holy Shit I'm gonna go play in a few minutes I think Midway should listen to Comedy Central more often.

Posted Oct 28, pm by Steel Jay. Posted Oct 28, pm by Fuzz. It's not like it's gonna be incredibly refined gameplay-wise. Show all files. Uploaded by nikolanikov09 on July 4, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book.

Books Video icon An illustration of two cells of a film strip. Each character has hysterical special attacks appropriate to them, like Cartman farting on a match to roast the entire field of foes.

The New Kid's comparable flatulence-based abilities, meanwhile, can be used as standalone attacks or to bolster normal moves, providing a bit of nuance to what starts out as a simple, straightforward system.

But the more I battled, the more I noticed the lack of balance caused by overpowered status effects. If I didn't knock enemies out in one hit, they'd often die after their first attack due to all of the freezing, burning, bleeding, and "grossing" the game's equivalent of poisoning I'd stacked.

The New Kid's farting is at its most interesting outside of battle, however, providing four of the ways you interact with the world. I just wish it were easier to switch between the different abilities. I'd have preferred if this mechanic were handled by the D-pad, which is instead used to quickly open up tabs in the cluttered menu screen. I was able to finish nearly every sidequest, the main campaign, and max out my abilities in only 10 hours. The story felt like it had a natural ending and didn't feel rushed at all, but I sure do wish there were more to it.

If they left me begging for more, it's not necessarily a bad thing, though, right? The Stick of Truth is finally the game Parker and Stone have wanted to represent their beloved comedy series.

Not only does it pay tribute to some of the show's best moments, but it also builds new lore on top of that. As a game--and not just a story--it could certainly be better, but South Park fans will still feel immensely satisfied with the effort.

Don't get me wrong--I'm all for a little juvenile humor now and again, but there's only so long I can spend farting and throwing poop at people before I start to get worn down. I've always been drawn more to the biting, satirical side of South Park, and while there's some of that here, it's mostly lowest-common-denominator gags and rehashes of jokes from the show.

Oddly enough, it was the gameplay that kept me going. The battle system is fun and approachable without seeming shallow or brain-dead, and Obsidian's done a great job expanding the limited 2D side-scrolling perspective in ways I never expected.



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